Good Boy, Sammy is an interactive hologram experience, where the user can interact with the dog and make him do tricks on command.

BACKSTORY
From 1998-2015, Sammy was a toy poodle who lived an enchanted life of travel, beef spareribs and a king-sized bed. In his 17 years, he learned quite the array of tricks, most of which were captured eternally on mp4 in a 34-second video taken back in 2009 on a Sony Bloggie.

This project aims to bring Sammy (back) to life, giving the user the chance to experience or re-live the magic of this tiny, magical animal. I mean, how many poodles do you know that can yodel?

THE PLAN

Sammy will be projection mapped onto a screen inside of a dog cage.

THE STEPS
Mask Sammy in the video in After Effects and save a png-like version of this.
Screen Shot 2016-03-30 at 2.30.37 PM
Center the footage so it is not moving all over the place
Screen Shot 2016-03-30 at 2.22.38 PM

Breakdown the footage into the various tricks and states:
1) at rest/stay
2) sit
3) down
4) speak/yodel
5) give me 5/$5

PROGRAMMING THE INTERACTIONS
A big part of the project is voice recognition and projecting the videos. I have narrowed down the possible software and programming to accomplish this:

Using ISADORA & Syphon
Annyang!
PocketSphinx.js
HTML5 Speech Recognition

Using MAX MSP
op.recognize

USER TESTING
User testing shows that the footage, although from 2009 and not perfect, feels real to the user.

Francis User Test's Projection Map from Angela at ITP on Vimeo.